Job description
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.
In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.
We are seeking a Lead Lighting Artist to join our growing team. Responsible for all aspects of lighting environments and cinematics, we’re looking for an individual with an ideal blend of visual artist, technical understanding, and team leadership and mentoring capabilities. We’re creating brand new locations, characters, and creatures and our lighting team will play a key role in bringing them to life. Working in a highly collaborative environment, you will establish best practices, visual quality targets, pipelines, and documentation. This role requires a mix of
What you’ll do…
- Work with the Art Director, Cinematics, Environment Art, and Mission Design to establish beautiful lighting that also meets our design needs.
- Play a critical role in the recruiting efforts of the team, including screening, interviewing, final selection, and offer decisions.
- Manage all aspects of the Lighting Team including mentoring, training, tasking, and project management.
- Establish process, best practices, training, and documentation.
- Work closely with Technical Art and Rendering to ensure lighting is performant and optimized.
- Be a proactive problem solver, looking ahead to identify risks, production issues, dependencies, and scoping concerns.
Ideally, you will have…
- 3-5+ years professional experience as a Lead Lighting Artist or Principal Lighting Artist
- Experience working on AAA games through the full development cycle (from concept to ship) as an embedded member of a studio development team strongly preferred.
- Portfolio of highly detailed lighting with a focus on environments, cinematics and gameplay.
- Strong understanding of art fundamentals, composition, color, etc.
- Strong understanding of game engine tools and pipelines such as UE4, UE5, Unity, and other proprietary tools.
- A technical understanding of modern real time lighting technologies and their impact on performance.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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